Haruki – Desktop Game
Haruki was my first ever real game, launched on itch.io. I'd made a few self projects before, but this was the first actual game. It was inspired by the Bad Decisions Unreal Engine course, which taught me how to create film-looking visuals in Unreal Engine, and I taught myself the game development side, from Blueprints to C++. The game has 3 levels with enemies that get tougher as you go, ending in a boss fight. Along the way I learned and applied Nanite, particle systems, character and body animations, and so much more.


Forest Sentinel - iOS Game
Forest Sentinal isn’t published yet. It’s still in the works, but version 1 is already built, and I’m really proud of it. It’s an FPS game, but not a shooter: you protect the forest with a slingshot, taking down the woodcutters who come to cut it. The slingshot mechanism was really hard to build in Unreal Engine Blueprints, and I couldn’t find a solution for it anywhere online, so I figured it out myself. I designed the whole base game, from the environment and level design to the enemy logic.


Jupverse promo video
This one’s special: I made it right at the start of my journey into Web3 and its style of video editing. I’d heard Web3 runs lots of competitions and hackathons with good rewards, so I entered one, mostly to get to know the people and the industry. I applied really late and made the 3D video in just a few days. The visuals aren’t my best by today’s standards, but the real highlight was the script and the idea. Jupiter’s mascot in Web3 is an astronaut cat, so I built the whole ad around Interstellar, reworking its dialogue so it landed hilariously with the app. Kash Dhanda, founder of Jupiter exchange and one of the main faces of Superteam, replied to it and called it a great idea, and that made it a win for me.


360° Flight simulator video
A basic project from my internship. I modelled the entire 3D flight simulator by hand in Blender, exactly the way the team wanted it, then animated it for the 360° view. Simple brief, clean modelling, and a great one to sharpen my 3D basics on.

Rangotsav music video
Another internship project, and a huge one: a detailed 3D character-animated music video that ran for over 5–6 months, a real production film. I was part of the character animation team, and I animated a specific 5–10 second part of the video myself from motion capture data, which then moved down the production pipeline to be cleaned up and finished. Being part of such a great team showed me how a real production pipeline works, and just how detailed 3D animation really is.

Brawller brand website intro video
A simple 3D animation I made in Blender for Brawller, a clothing brand, to play as the background of their website.

